Question by
aseps · Jun 07, 2021 at 03:30 AM ·
animationblenderblender-exportingrigblender animation
Sliding feet when blend the animation
Hi, I am 3D animator. And I found a problem on my animation when importing it on unity.
I have 8 different pose (1 frame animation), and it blended each other to math the mouse position. 
And here is the result 
What I need is to make the feet stay in place (the fbx file has same position for the feet). Is there any tips on exporting the fbx from blender to make it possible?
I need to do it on animator side, since I am an animator. Currently I use autorig pro (blender addons) to make the rig and export it to unity humanoid.
screenshot-2021-06-07-101423.png
(81.0 kB)
twerkmaster.gif
(420.9 kB)
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Your answer
Here is the 8 poses on blender if you want to know it