Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by eyejustread · Dec 13, 2018 at 01:30 PM · audioaudioclipstreamingwebrequestwav

Usage of DownloadHandlerAudioClip.streamAudio

Hi all,

I am trying to start playing an AudioClip before it has been completely download as hinted at in the documentation for DownloadHandlerAudioClip.streamAudio. I have written this sample code to illustrate the use I would expect to work:

     private IEnumerator StartAudioStream()
     {
         // Prepare stream
         string url = "www.brainybetty.com/FacebookFans/Feb112010/ChillingMusic.wav";
         DownloadHandlerAudioClip downloadHandler = new DownloadHandlerAudioClip(string.Empty, AudioType.WAV);
         downloadHandler.streamAudio = true;
         UnityWebRequest request = new UnityWebRequest(url, "GET", downloadHandler, null);
 
         // Start stream
         UnityWebRequestAsyncOperation token = request.SendWebRequest();
         AudioClip audioClip = null;
         while (audioClip == null) // Ensure audio header completed
         {
             try
             {
                 audioClip = DownloadHandlerAudioClip.GetContent(request);
             }
             catch (Exception) { }
             Debug.LogFormat("Waiting for AudioClip: bytes={0}", request.downloadedBytes); // The complete file is 4834942 bytes
             yield return 1f;
         }
 
         // Play AudioClip
         source.clip = audioClip;
         source.Play();
 
         yield return 0;
     }


Thank you in advance for your time.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unity_xrPBQ-2zcfd-DA · Mar 07, 2019 at 10:31 AM 0
Share

Did you make it work?

avatar image eyejustread unity_xrPBQ-2zcfd-DA · May 06, 2019 at 07:29 AM 0
Share

No. So far I have to wait for the AudioClip to finish downloading before adding audio to the player.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by anileapen05 · Jul 06, 2019 at 06:20 PM

 private IEnumerator LoadAudio(string audioName, int track_id, float start_time)
 {
         using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(
                                         musicPath.Replace("#","%23") + 
                                         //musicPath + 
                                         audioName, AudioType.OGGVORBIS))
         {
             
             var synRes = www.SendWebRequest();
             yield return synRes;
 
             if (www.isNetworkError)
             {
                 Debug.Log(www.error);
             }
             else
             {
                 stream_music = DownloadHandlerAudioClip.GetContent(www);
                 musicSource.clip = stream_music;
                 musicSource.time = start_time;
                 current_track_num = track_id;
                 current_track = GetCurrentTrack();
                 musicSource.Play();
             }
         }
 
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

128 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A method for streaming custom audio from the hard drive 0 Answers

AudioClip "Stream from disc" does not work in standalone apps 0 Answers

How to have www streaming to work with a radio station? 1 Answer

How to avoid lag when using WWW class to download sound 3 Answers

Is There A way For unity to Determine If Audio Was Recorded Backwards 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges