Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sumit47 · Jan 29, 2018 at 11:20 AM · runtimemp3wavaudioclip www load

how to play a mp3 audio file in unity ?

Here is my code that will play only wav audio file...

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;

public class Mp : MonoBehaviour { string path; string extension; public GameObject musicAnalysis; string songName; float length; AudioSource song;

 // Use this for initialization
 void Start()
 {
     song = musicAnalysis.GetComponent<AudioSource>();
 }

 // Update is called once per frame
 void Update()
 {
     if (song.isPlaying != true)
     {
         song.Play();
     }
 }

 public void FileSelect()
 {
     //Open windows Exploer 
     path = EditorUtility.OpenFilePanel("Select a Song", "", "");

     print(path);

     //Take the end of the path and save it to another string
     extension = path.Substring(path.IndexOf('.') + 1);

     print(extension);
     //Check if the user has select the correct file
     if (extension == "mp3" || extension == "wav" || extension == "ogg")
     {
         //if correct file process file
         print("You have selected the correct file type congrats");

         LoadSong();
         print("Song Name: " + songName);
         print("Song Length: " + length);
     }
     //if the user selects the wrong file type
     else
     {
         //pop up box that tells the user that they have selected the wrong file
         EditorUtility.DisplayDialog("Error", "Incorrect File Type Please select another", "Ok");
         ////Open windows Exploer 
         path = EditorUtility.OpenFilePanel("Select a Song", "", "");
     }
 }

 void LoadSong()
 {
     WWW www = new WWW("file:///" + path);
     song.clip = www.GetAudioClip();
     songName = www.GetAudioClip().name;
     length = www.GetAudioClip().length;

     while (!www.isDone)
     {
         print("Processing File" + path);
     }

     if (www.isDone == true)
     {
         print("Song has been processed");
         song.Play();
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sumit47 · Jan 29, 2018 at 11:22 AM 0
Share

I have one more script that will play wav audio files but still i am unable to play mp3 in unity(in pc).

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using System.IO;

public class OpenFile : $$anonymous$$onoBehaviour { public AudioSource audios; public Text Current$$anonymous$$usicTrackName; string SongName; public GameObject Btn_Open;

 public void Start()
 {
     
 }
 public void OpenFiles()
 {
     //Debug.Log(Application.dataPath);
     string path = EditorUtility.OpenFilePanel("Select a file", "", "wav");
     if (path.Length != 0)
     {
         if(path.Contains(".wav"))
         {
             StartCoroutine(PlayAudio(path)); 
         }
         else
         {
             EditorUtility.DisplayDialog("Error","Please select a valid file.","O$$anonymous$$");
             OpenFiles();
         }

     }
    
 }

 IEnumerator PlayAudio(string path)
 {
     var www = new WWW ("file:///" + path);

     AudioClip myAudioClip= www.GetAudioClip(false, false);//www.GetAudioClip();

     while (!myAudioClip.isReadyToPlay)
         yield return www;


     audios.clip = myAudioClip;
    // Debug.Log(path);
     SongName = path;
    // Debug.Log(SongName);
     Current$$anonymous$$usicTrackName.text = path;
     audios.Play ();
     Btn_Open.SetActive(false);

 }

}

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Questions about using custom mp3's vs unity's automatic wav to mp3 compression 1 Answer

Export objects to a .3DS file at runtime 1 Answer

can't load music (wav and mp3 ) on android but the code works fine in editor and window build 0 Answers

.wav or .mp3 for audioclips? 2 Answers

Converting .wav to .mp3 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges