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Question by gg-ez · May 29, 2018 at 05:21 PM · gameobjectinputsystemkeykeys

Write custom input manager

What is the best / most efficient way to handle a lot of input?

I'm planning to write a custom input manager. However I want the keys to be accessible just like Unity's GetKey system. So should I make a huge enum with all keys and a huge switch case to test if it was pressed? I'd also like them to be runtime modifiable. I've read somewhere that only GetButton can be changed at runtime, so therefore I wanted to ask how I would proceed with this process.

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