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Question by capri-sun · Aug 03, 2017 at 09:31 AM · movementgameaxis

How to move a sphere relative to its own axis?

Hello! I have been trying to move a sphere relative to its own axes and not the real x and y axes. For example, when it rotates, I want it to move what the camera sees as forward and not just increase its position on the x or y axis. I do not have any code that has worked at all. I am very new to this and would appreciate a thorough explanation! thanks

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Answer by Umresh · Aug 03, 2017 at 09:35 AM

I'm not sure how you are moving your object. Try his

 YourObjectTOMove.transform.Translate (Vector3.forward*speed, Space.Self);
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Answer by Timo326 · Aug 03, 2017 at 09:41 AM

 public float speed;
 
 void Update()
 {
     transform.Translate (transform.forward * speed * Time.deltaTime);
 }


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