Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jayitinc · Jul 08, 2013 at 06:42 AM · buttoncontrollerguitextxbox

How To Add Button Images To GUIText?

I am very bad at explaining things so I made a sample to show what I am trying to accomplish:

http://i.imgur.com/LNxhU7X.png

So basically I am trying to do that with a GUIText. I don't want to make a texture for this because I want to have customizeable controls in my game. Is this possible?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image phillipe · Jul 08, 2013 at 07:01 AM 0
Share

you mean a button within a line of text? my only way for this is to use a GUItexture.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by reppiz01 · Jul 08, 2013 at 08:39 AM

i am pretty sure that this is just possible with gui.texture, but that shouldn´t be a problem, even if oyu have customizeable control in your game.

for example you could save the controlls in a static class (pseudocode: texture2d buttonB; texture2d buttonB;

shoot = buttonA, jump = buttonB,

.... )

and when the player changes the controll you change shoot and jump f.e. shoot = buttonB; jump = buttonA;

you can take these values for your gui, so you don´t draw the buttonA or buttonB texture, instead you draw the "shoot" or "jump" texture.

hopefully it´s clear (my english is not the best)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jayitinc · Jul 08, 2013 at 07:42 PM 0
Share

Yeah I was thinking this, I was just seeing if there was another way.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

XBox Controller Button Pressure? 1 Answer

How to get input of PS3 controller's R2 or L2 buttons? 1 Answer

Using an Xbox controller with GUI buttons 0 Answers

How to have multiple types of controller input using the input manager 0 Answers

Xbox controller player slowly moves 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges