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Question by SilkiesRBest · Dec 19, 2021 at 01:01 PM · axislookrotation

why hasthis has locked my X axis looking

hi im following a tutorial made by brackeys and im trying to make a working first person view so that you can look around and it has stopped allowing me to look in the x axis at all and instead i can look up and down in the y axis.

here is the code.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class mouselook : MonoBehaviour { public float mouseSensitivity = 100f;

 public Transform playerBody;

 float xRotation = 0f;


 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);
 }

}

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