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Tangents calculation gone wrong
Hi! I've downloaded model from 3d warehouse and reworked it completely(some holes in it, bad geometry, unwrapped it), but when i import it in unity and set shader to bumped specular i get the model lit up like nuclear explotion, or(if i change import settings) bumped correctly, but completely broken by separate parts like it has randomly flipped normals. I've spent few days but haven't find any answers what could i
t be and how to fix it. Any ideas?
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