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This question was closed Feb 20, 2018 at 02:17 AM by DAsap for the following reason:

The question is answered, right answer was accepted

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Question by DAsap · Feb 20, 2018 at 02:09 AM · meshnormalsblender-exporting

Flipped normal in editor

Hi there, i had some weird error in my character's mesh. so it faces flipped strangely. but when i try to flip it back, it feels weird, unlike the other faces. here i insert my screenshots:alt text anyway, i made the character with blender. any thought?

unity-shader-error.png (41.7 kB)
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Answer by DAsap · Feb 20, 2018 at 02:16 AM

Haha, i solve the problem less than 5 minutes after i ask this question. :v so i tried to look closer in blender and apply the scale of the object and those 3 parts' normal were flipped. and it works like a charm :)

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