Importing textures/2d sprites in 8912 format turns them blue without mipmaps
I'm having difficulties importing a large image with unity with a max size of 8192. The size of the original image is 8000x8000 in sRGB format using 16bit colors. When I use a 4096 max size with an ARGB16bit format, it imports fine but the quality difference is visible since I'm using it as a 360 pano. Is there a way to import with a max size of 8192 without using mipmaps?
I'm having the same problem. id you ever find a solution other then turning on the mipmaps?
Unfortunately no... I settled for lesser quality for now, with the idea of writing a shader to combine 4-8 smaller textures into a bigger one. Another thing - newer versions of unity seem to have better import algorithms, try playing around with import settings in 5.6. Oh and let me know if you succeeed :)
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