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Question by
Ne0mega · Mar 05, 2019 at 06:33 AM ·
normalmapnormal maps
Red Normal Maps
Are the normal maps supposed to be red? They have been getting turned red by Unity, ever since I started Unity a year ago.
I see this question getting asked a few times, but no concrete answers.
Now that I am using shadergraph, I am starting to wonder if my Unity-turned-red normal maps are why my PBR materials are all out of whack.
Comment
The PBR materials were out of whack because the sample texture node was on "Type:default" ins$$anonymous$$d of "Type: normal". They appear to work now.
Answer by dan_wipf · Mar 05, 2019 at 07:37 AM
it’s a directx 11 bug, if you untick directx 11 in the pc build prefs it’ll be gone..
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