Keeping the size of a texture constant across different 3D gameobjects
What I want: A material that will show its texture at the same size on differently scaled 3D gameobjects, tiling if needed.
What I have: A material that has a size that varies based on its gameobject's scale and stretches when its object is scaled. The material's texture is a placeholder grid, whose cells have a size that is determined by the scale of the gameobject the material is attached to. The texture also stretches instead of tiling when I resize its gameobject.
What I have tried: Browsing various Unity Forums Posts, and r/Unity3D threads. I haven't been able to find a solution to my exact problem anywhere.
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