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Question by tasteysauce · Aug 21, 2013 at 03:51 AM · animationjavascriptanimateanimated-texture

Help Animating a Texture

Im using a script off of the wiki to animate my texture:

alt text

This basically is what turns a 2D SpriteSheet into an animated character.

Here's the code I'm using to assign keys to each row of the SprieSheet:

alt text

I have a 4x4 Sprite Sheet, the rows start at 0 instead of 1. (row = 0 would be the first row)

Anyway, As you can see I assigned multiple keys to two specific rows, you can read the comments in the code for more detail. But for some reason its only showing row 0 and row 1 And the Unity console isnt even giving me errors.

Sprite Sheet:

Row 0 is my character just stationary

Row 1 is of my character running

Row 2 is of my Character shooting, while stationary

Row 3 is of my character Shooting, while running

The game plays as if Rows 2 and 3 just dont exist, nor do the lines in the code.

Sorry if I dont explain very well, Im very, very new to Java and Unity.

Anyone have an idea whats going wrong?

11.png (37.9 kB)
123.png (26.3 kB)
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Answer by Adamcbrz · Aug 21, 2013 at 04:05 AM

Your if statement in you second image won't ever set the state to 2 or 3 because as soon as you do you change it to 0 or 1.

You need to change your code to be logically like the following. ( this is not functional code but should help you restructure your code)

 If( keydown(w) && keydown(a) )
     ShowFrame = 2
 else if ( keydown(w) && keydown(d) )
     ShowFrame = 3
 else if ( keydown(w) )
      ShowFrame = 3
 else if ( keydown(a) || keydown(d) )
     ShowFrame =  1
 else 
      ShowFrame = 0
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avatar image tasteysauce · Aug 21, 2013 at 05:30 AM 0
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Ah. I guess it was all dependent on the order of the lines. Thanks!

avatar image Adamcbrz · Aug 21, 2013 at 12:18 PM 0
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Order was important but using the else if was another part of the problem.

Also if this answer solved your problem please make it as correct.

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