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Question by Jogabba · Jul 25, 2016 at 06:48 PM · proceduraltilesseamless

Seamless 3D tiles

Hi! I'm trying to make a procedurally generated scenario for an endless runner game. To do so, I've done a 3D tile and I'm planning to instantiate it one after another. The problem is it does not look seamless. It looks like this:

https://i.gyazo.com/758342ec4dfbdbdd8d780f7fa88fe858.png

I don't know how to approach this problem as I am a beginner in game development. Any ideas?

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avatar image tanoshimi · Jul 25, 2016 at 08:35 PM 0
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So I'm assu$$anonymous$$g the texture itself is seamless? So this is a lighting issue. What lights do you have in the scene? Point/directional/spot? Realtime or baked? What material do you have assigned to the blocks?

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Answer by Cynikal · Jul 25, 2016 at 08:24 PM

Check your shaders and your light sources.

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