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Question by
Jogabba · Jul 25, 2016 at 06:48 PM ·
proceduraltilesseamless
Seamless 3D tiles
Hi! I'm trying to make a procedurally generated scenario for an endless runner game. To do so, I've done a 3D tile and I'm planning to instantiate it one after another. The problem is it does not look seamless. It looks like this:
https://i.gyazo.com/758342ec4dfbdbdd8d780f7fa88fe858.png
I don't know how to approach this problem as I am a beginner in game development. Any ideas?
Comment
So I'm assu$$anonymous$$g the texture itself is seamless? So this is a lighting issue. What lights do you have in the scene? Point/directional/spot? Realtime or baked? What material do you have assigned to the blocks?