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This question was closed May 14, 2019 at 07:06 PM by FRStudios1998 for the following reason:

The question is answered, right answer was accepted

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Question by FRStudios1998 · May 14, 2019 at 01:30 PM · field of viewmathf.sinmathf.cos

Field of view cone positioning?

I have a field of view cone for my player to search for ledges around him when climbing.

I used this (very, very good) tutorial (https://www.youtube.com/watch?v=rQG9aUWarwE&t=565s) to get the field of view cone. I have managed to alter the cone so that instead of facing forward, it faces the direction that my analogue stick is pointing.

My problem is that while the cone points the way I want it to point, it does not rotates with my player. It rotate around one fixed axis no matter the direction my player is facing.alt text

In the picture, the view cone is always perpendicular to the X-Axis (world-space). I want it to move this cone to rotate with the player.

 public Vector3 DirFromAngle(float angleInDegrees, bool angleIsGlobal)
     {
         if(!angleIsGlobal)
         {
             angleInDegrees += (viewDir + 90);
         }
         Vector3 newValue = new Vector3(0, Mathf.Sin(angleInDegrees * Mathf.Deg2Rad), Mathf.Cos(angleInDegrees * Mathf.Deg2Rad));
         return newValue;
     }

This is the code that handles the cone's position. The viewDir is the analogue's position in degrees.

Thank you for any help.

cone.png (211.0 kB)
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