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Question by el-mas-pro-470 · Jan 14, 2019 at 05:52 PM · aienemy aiobstaclevisioncone

Vision cone with obstacles?

Hello !, I made a script of a collider trigger because it was my only alternative, it works, when the player enters the cone trigger (mesh) the enemy is disturbed, but you can see me through obstacles like walls, someone knows something?

 using System.Collections;
 
 public class VisionCone : MonoBehaviour {
 
     public GameObject EnemyGameObject;
     public GameObject Player;
 
     void Start () 
     {
 
     }
     
     void OnTriggerEnter (Collider other) 
     {
         if (other.tag == "Player") {
 
         EnemyGameObject.gameObject.GetComponent<Enemy>().Distancia = EnemyGameObject.gameObject.GetComponent<Enemy>().DetectedDistance; 
         EnemyGameObject.gameObject.GetComponent<Enemy>().LastDistance = EnemyGameObject.gameObject.GetComponent<Enemy>().DetectedLastDistance;  
     }
   }
 }
 
 
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Answer by Casiell · Jan 14, 2019 at 07:24 PM

When en enemy detects you player you should do a raycast from his position to your players. This way if there is a wall in between it should block it.

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Answer by badadam · Jan 14, 2019 at 07:56 PM

To detect entering the player, add new object with capsule collider at cone inlet and resize to cover cone inlet. Add your script which has OnTriggerEnter method to this object. Not to pass through from cone's walls add mesh collider to your cone and check Convex checkbox of mesh collider. alt text


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avatar image el-mas-pro-470 · Jan 14, 2019 at 09:11 PM 0
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Yes! I do this from my enemy vision range, because the raycast is not how to reproduce it in a script, since it is quite complex the only method I saw in a tutorial, thanks anyway!

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