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how to render scene in unity
hi, is there any way to render a scene in unity like max, maya or blender, actually we are using pre-rendered textures in unity, is there any way to avoid pre-rendered texture and creating lighting and shadow effects in unity as similar as in maya,max or blender or any 3d program.
Thanks
Unity renders at like 60 times per second (unlike $$anonymous$$aya etc.) Screen capture is nice. What do you mean by 'pre-rendered'? Do you want to bake lighting (and shadows)?
pre-rendered means we are using rendered texture( textures can be rendered in any 3d application)
http://unity3d.com/gallery/demos/live-demos
how to create these type of environment ,lighting and shadows of objects in unity, i know how to achieve these type effects in maya using lighting and render settings but its difficult to me in unity can you give any advise.
Unity uses a very different rendering engine to any 3d modelling program. You can't get the same results in real time unless you used baked textures. (Which it seems you are already doing).
how to achieve this type for render scene in my game in unity http://jonathanpearmain.blogspot.in/2010/10/maya-tutorials-final-render.html
hi, this is a good question. i too would like to know more. does anyone have any links for indepth information on pre-rendered assets?
Answer by Decordova360 · Sep 20, 2016 at 01:59 PM
Maybe the question is how can one get similar quality renders using engines such as Unreal or Cryengine? I know purchasing some plugins and camera effects can help with this as that is what other rendering application use. But yes having texture map/materials will help with the results.
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