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Question by NotCastiel · Jul 28, 2018 at 12:30 AM · arrayscript.

I need some help accessing an array from another script

I have been trying to figure out how to get information from the itemList class at the bottom of the code using another script, but I have not been able to wrap my head around the issue. Do any of you guys have any ideas?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class masterList : MonoBehaviour
 {
     public itemList[] itemLists = new itemList[5];
 }
 [System.Serializable]
 public class itemList
 {
     public Transform[] prefabs = new Transform[5];
 }
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Answer by toddisarockstar · Jul 28, 2018 at 12:57 AM

if this is a "master list" and you only have one occurrence of your itemLists then why not just make it static?

      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      
      public class masterList : MonoBehaviour
      {
          public static itemList[] itemLists = new itemList[5];
      }
      [System.Serializable]
      public class itemList
      {
          public Transform[] prefabs = new Transform[5];
      }


then you can access it anywhere from any script by simply saying:

 masterList.itemLists


alternatively you can use Getcomponent

 GameObject go;
 // go should be the  game object the script is attached to
 
 masterList myscript = go.GetComponent<masterList>();
 
 // now access the script like this:
 
 myscript.somevariable = whatever;
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avatar image NotCastiel · Jul 28, 2018 at 03:06 AM 0
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It worked! Thanks for helping me on this issue, you are a life saver!

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