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Question by GoodGuyA · Oct 12, 2015 at 02:36 PM · rotationfacingrelative rotation

Relative Rotation to an Object

I've been trying to get the values of a rotation to an audiosource so that I can get a value which will effect the filter. Here is what I'm trying to do.

alt text

alt text

Facing left would also be ninety degrees and facing away would be 180. I want to get all relative float values when my player camera is nearing or headed away from the sound source.

I have figured out how to get values relative to it's angle so imagine the principle is very much the same in terms of getting the values I want. Anybody know of a way to get these rotation values no matter where my player is in the worldspace?

(Code for distance-angle)

     float angle = Mathf.Atan2(v.y, v.x) * Mathf.Rad2Deg;

     if(angle > 90){
         float reverseAngle = (90 - angle) + 90;
         lowPass.cutoffFrequency = (reverseAngle/180 * 22000);
     }

     if(angle < 90){
         lowPass.cutoffFrequency = (angle/180 * 22000);
     }


facing1.png (9.1 kB)
facing2.png (8.0 kB)
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Answer by GoodGuyA · Oct 12, 2015 at 05:15 PM

I found the answer here:

http://forum.unity3d.com/threads/using-vector3-dot-for-direction-facing-calculation.173707/

It's as simple as using the values accordingly. The value output is from around -1 to 1, though in radians. You can find the relative rotation to any single object using this.

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Answer by GoodGuyA · Oct 12, 2015 at 05:15 PM

I found the answer here:

http://forum.unity3d.com/threads/using-vector3-dot-for-direction-facing-calculation.173707/

It's as simple as using the values accordingly. The value output is from around -1 to 1, though in radians. You can find the relative rotation to any single object using this.

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