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Question by SolarChaser13 · Jul 19, 2017 at 01:25 AM · c#rigidbodycollision detection

Object and first-person controller's collision not being registered

Basically, I'm trying to develop a mechanic where an object will stop being affected by gravity and be pushed forward by the player when the two collide, so I wrote a C# script to do exactly that. However, whenever the player collides with the object, it doesn't seem to register a collision. Any help or advice on fixing this issue?

Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ObjectScript : MonoBehaviour {
 
     public float force;
 
     // Use this for initialization
     void Start () {
         
         GetComponent<Rigidbody> ().useGravity = true;
     }
     
     // Update is called once per frame
     void Update () {
 
 
     }
 
     void OnCollisionEnter (Collision col) {
     
         if (col.gameObject.tag == "Player") {
 
                 GetComponent<Rigidbody> ().useGravity = false;
                 Vector3 dir = col.contacts [0].point - transform.position;
                 dir = -dir.normalized;
                 GetComponent<Rigidbody> ().AddForce (dir * force);
             }
 
 
         
         }
 
 }

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Answer by luxon001 · Sep 10, 2017 at 12:29 PM

I have thought of only 2 things that could be causing the issue:

  1. you are looking for the tag "Player" while the tag your player has is actually "player"

  2. if your player doesnt have a rigidbody attached (or its set to kinematic) the collision wont be registered in OnCollisionEnter, or at least thats what i have been told.

hope this helps...

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