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               Question by 
               vsemenyakin · Apr 11, 2021 at 06:58 PM · 
                errorrenderingrenderexceptionexceptions  
              
 
              get_fullResolution() index outside the bounds of the array exception
Updated to 2020.3.3f1 version, updated HDRP to latest version (10.4.0) and got next infinitely spamming in editor error (even at empty new Scene):
 IndexOutOfRangeException: Index was outside the bounds of the array.
 UnityEngine.Rendering.HighDefinition.AmbientOcclusion.get_fullResolution () (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs:147)
 UnityEngine.Rendering.HighDefinition.AmbientOcclusionSystem.Render (UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle depthPyramid, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle normalBuffer, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle motionVectors, UnityEngine.Rendering.HighDefinition.HDUtils+PackedMipChainInfo& depthMipInfo, UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracing shaderVariablesRaytracing, UnityEngine.Experimental.Rendering.RenderGraphModule.TextureHandle rayCountTexture) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.RenderGraph.cs:25)
 UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteWithRenderGraph (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest, System.Collections.Generic.List`1[T] aovBuffers, System.Collections.Generic.List`1[T] aovCustomPassBuffers, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer commandBuffer) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs:115)
 UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@10.4.0/Runtime/RenderPipeline/HDRenderPipeline.cs:2489)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
 
 
               Nothing is rendered in Editor and in Game. How can I fix it?
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