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Question by NaughtyPotato · Jan 02, 2019 at 10:12 PM · rotationmovementdirection

How to adjust a GameObject's rotation to face it's moving direction ?

A little visualisation, i'm working on a top-down Diablo style game, the character movement is handled by Input.GetAxis and RigidBody.MovePosition, and it's rotation is handled by Quaternion.LookRotation and RigidBody.MoveRotation, so both movement and rotation work.

My Problem i couldn't manage to get him moving in the "Forward" direction, or essentially the direction of his movement

   void GetInput()
     {
         horizontal = Input.GetAxis("Horizontal");
         vertical = Input.GetAxis("Vertical");
         mousePosition = Input.mousePosition;
         moveInput = new Vector3(horizontal, 0f, vertical);
         if (moveInput.magnitude > 1)
             moveInput.Normalize();
     }
     void Move()
     {
         rigidBody.MovePosition(rigidBody.position + moveInput * moveSpeed * Time.fixedDeltaTime);
     }
     void Rotate()
     {
         Ray ray = Camera.main.ScreenPointToRay(mousePosition);
         RaycastHit hit;
         if(Physics.Raycast(ray,out hit, 1000f))
         {
             moveDir = hit.point - rigidBody.position;
             moveDir.y = 0f;
             moveDir.Normalize();
             rotation = Quaternion.LookRotation(moveDir, rigidBody.transform.up);
             rigidBody.MoveRotation(rotation);
         }
     }
 }

been trying multiple approaches to this problem but none worked thus far, any insight will be appreciated

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