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Question by johnnydj · May 17, 2014 at 03:55 PM · pivotobjective-cholding

Hold object at click position

I have some objects that I can pick up with the mouse or by touch, but the picking position is always at the center of the picked object. How could I pick up an object at the position where I clicked with the mouse and still let the physics do it's job, because if I edit the pivot of the object, it seems to pick up the object from a corner, but box or whatever I pick up still sits in the air in the same position as before picking it up.

Here is a snippet of my code:

     Vector3 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     hit = Physics2D.Raycast(worldPoint, Vector2.zero, 50.0f);
      
     if (holdingObject)
     {
         pickedObject.rigidbody2D.velocity = (worldPoint - pickedObject.transform.position).normalized * 200.0f; ;
     }
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avatar image robertbu · May 17, 2014 at 03:57 PM 0
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If you are trying to "let physics do it's job," take a look at the standard Dragrigidbody.js script. If you have it, you can get it by:

 Assets > Import Package > Scripts

Note it solve the problem by creating a joint.

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