Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KingNoob137 · May 25 at 06:30 PM · 1st person

Cant hear audio from second camera?

Ok So i have 2 cameras, one for the fps player and one which it switches to once u die. The thing is once I switch and it plays the sound, I cant hear the loose audio. I can still click and shoot my gun and hear THAT audio, but just not the one I want to hear. How can I make it so I can hear that audio that plays when I die? O and once u die it changes to a camera that is placed in front of a billboard saying "You died"

Here script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class PlayerHealth : MonoBehaviour {

 // Start is called before the first frame update
 void OnCollisionEnter(Collision col)
 {

     if(col.gameObject.name == "Enemy")
     {
         StartCoroutine(Wait());

         IEnumerator Wait()
         {
             yield return new WaitForSeconds(1);
             Health --;
         }
         
     }

 }
 public float Health = 100;
 public GameObject Player;
 public Camera Cam1;
 public Camera Cam2;
 public GameObject crosshair;
 public AudioSource EndAudio;
 public AudioListener Camera1;
 public AudioListener Camera2;
 public Image healthbar;
 public Image healthbarBackground;


 private void Start()
 {
     Cam1.enabled = true;
     Cam2.enabled = false;
     Camera1.enabled = true;
     Camera2.enabled = false;
     EndAudio.enabled = false;
     healthbar.fillAmount = 1f;
 }

 // Update is called once per frame
 void Update()
 {
     if (Health < 1) 
     {
         healthbar.enabled = false;
         healthbarBackground.enabled = false;
         EndAudio.enabled = true;
         Camera1.enabled = false;
         Camera2.enabled = true;
         Cam1.enabled = false;
         Cam2.enabled = true;
         Destroy(crosshair);
         EndAudio.Play();
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

137 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Custom character controller randomly rotates after colliding with an object 0 Answers

How to fix errors on Google play service in unity? 1 Answer

three second timer. 1 Answer

In the ski years you can earn on your game,At what age can you earn on your group 0 Answers

1st Person Character Controller 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges