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Eddies Car Physics wheel colliders
In my game I operate on setting cars Active, true and false for switching cars. I've found that the car drives fine at the start of the game, but as soon as I disable and enable the car again, it starts to do wheelies and changes in terms of weight.
I've checked all the values and nothing seems to be unchanged. I've found out that if you disable and enable the wheel colliders on the vehicle, it causes this to happen.
Is there anything I can do to prevent this issue happening?
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