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This question was closed Apr 06, 2018 at 06:42 PM by Beta4.
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Question by Beta4 · Mar 14, 2018 at 09:10 PM · bouncebounciness

Im trying to remove the bounciness effect of my object when it collides.

Im trying to find a way to remove the bounciness effect of my object but it's not working please help. Here is the code snippet Im trying to use to remove it from. I try this code but every time run into an object with the Object1 or Object2 tag it still bounces.

     if (collision.gameObject.tag == "Object1" || collision.gameObject.tag == "Object2")
     {
         rb2d.constraints = RigidbodyConstraints2D.None;
     }

should this work? or am I doing something wrong.

Thanks again

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Answer by exzizt · Mar 14, 2018 at 09:39 PM

Take a look at your object's material and the "bounciness" value. https://docs.unity3d.com/Manual/class-PhysicMaterial.html

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Answer by Beta4 · Mar 15, 2018 at 12:28 AM

i put .05 friction and 10 on bouncyness as material i added to 2d polygon collider i put on my object with the collider and still doesnt work properly, am I on the right track?

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avatar image exzizt · Mar 15, 2018 at 12:30 AM 0
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Set bounciness to 0 for no bounciness. I have a feeling you may also want friction to 0 as well, but then again that would depend on your character implementation.

avatar image exzizt · Mar 21, 2018 at 02:06 AM 0
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Did it work? Please remember to select this as the correct answer if it did. :)

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