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Question by saifshk17 · Jun 30, 2020 at 09:11 AM · mouse-drag

Change the script to also work with Mouse drag?

I have a touch script to rotate the camera around the orbit. I would like to add mouse click and drag function as well more like an || function to this script. How do I achieve it?

     private float xDeg = 0.0f;
     private float yDeg = 0.0f;
     private float currentDistance;
     private float desiredDistance;
     private Quaternion currentRotation;
     private Quaternion desiredRotation;
     private Quaternion rotation;
     private Vector3 position;
  
 void LateUpdate()
     {
        if (Input.touchCount==1 && Input.GetTouch(0).phase == TouchPhase.Moved) //Add mouse function
         {
             Vector2 touchposition = Input.GetTouch(0).deltaPosition;
  
            
             xDeg += touchposition.x * xSpeed * 0.002f;
            
             yDeg -= touchposition.y * ySpeed * 0.002f;
             yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit);
         }
        
         desiredRotation = Quaternion.Euler(yDeg, xDeg, 0);
         currentRotation = transform.localRotation;
         rotation = Quaternion.Lerp(currentRotation, desiredRotation, Time.deltaTime * zoomDampening);
         transform.localRotation = rotation;
 }
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Answer by saifshk17 · Jun 30, 2020 at 09:41 AM

I had to add Mouse X and Mouse Y axis to the floating variable and then it works as expected. The addition in the code is given below with the else statement:

 else if (Input.GetMouseButton(0)) {
                 xDeg += Input.GetAxis("Mouse X") * rotationSensitivity;
                 yDeg -= Input.GetAxis("Mouse Y") * rotationSensitivity;
                 }
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