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Question by kirikar67 · Dec 17, 2019 at 07:37 PM · camerarotationeulerangles

Limit camera rotaion on x axis euler angles

I searched everywhere? but i didn't find the answer. How to limit camera rotation on x axis between - 90 and 90 with sych code. Help plis

  transform.rotation *= Quaternion.AngleAxis(
                 -Input.GetAxis("Mouse Y") * _mouseSense,
                 Vector3.right
             );
 
             // Paw
             transform.rotation = Quaternion.Euler(
             transform.eulerAngles.x,
             transform.eulerAngles.y + Input.GetAxis("Mouse X") * _mouseSense,
             transform.eulerAngles.z
             );
 
                 // Return to init position
                 if (Input.GetKeyDown(_initPositonButton))
             {
                 transform.position = _initPosition;
                 transform.eulerAngles = _initRotation;
             }

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Answer by kirikar67 · Dec 17, 2019 at 07:58 PM

i have found solution in such method

 transform.rotation *= Quaternion.AngleAxis(
                 -Input.GetAxis("Mouse Y") * _mouseSense,
                 Vector3.right
             );
 
             // Paw
             transform.rotation = Quaternion.Euler(
             transform.eulerAngles.x,
             transform.eulerAngles.y + Input.GetAxis("Mouse X") * _mouseSense,
             0
             );
             if (transform.eulerAngles.x > 90 & transform.eulerAngles.x < 180)
             { 
                 Debug.Log("90");
                 transform.rotation = Quaternion.Euler(
                     90,
                     transform.eulerAngles.y,
                     0);
             }
             if (transform.eulerAngles.x < 270 & transform.eulerAngles.x > 180)
             {
                 Debug.Log("270");
                 transform.rotation = Quaternion.Euler(
                        270,
                        transform.eulerAngles.y,
                        0);
             }

But it has some issue: when player continue mooving mouse, camera starts jumping. How can fix that bug?

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