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Question by ClaudiusGoennus · Aug 17, 2017 at 11:57 AM · 2d2d-physicsobjectsvectorvector2

Pulling the player only towards one of multiple objects

So, I want to make a game where the player can click on different objects and be pulled towards them. To achive this, I used this code:

 void FixedUpdate () 
     {
         if(Input.GetMouseButton(0))
         {
         // Move the player
         Rigidbody2D playerRigBod2D = thePlayer.GetComponent<Rigidbody2D>();
         playerRigBod2D.AddForce(transform.position - thePlayer.transform.position);
 
         // Draw a line towards the player
         GetComponent<LineRenderer>().SetPosition(1, thePlayer.transform.position);    
         }
     }

This works fine with just one object of this prefab, but once I add more, the player gets pulled to the point in between these objects. I can't quite make out why, since transform.position should be unique to each of the objects that have this script applied right?

I'd be thankful if one of you could shed some light on this, thank you :)

Here's some pictures, to show what's happening: only one object

multiple objects

capture2.png (7.9 kB)
capture.png (4.4 kB)
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