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Showing what the Camera sees on a plane
I have a rear view mirror in my car. What I did to do this is create a Camera and Make it face backwards. Then I am using camera view port rect to "place" the view on my mirror model. However with different resolutions this won't be shown in the right way. Also if I managed to get this right by calculating where it should be positioned according to the resolution it would still look odd for the simple fact that it has not z-position and 3D rotation.
Is it possible to place what the camera sees on a plane ?
Thanks in advance
Answer by Owen-Reynolds · Apr 11, 2013 at 10:45 PM
Yes. It's called a "render to texture." Instead of rendering to the screen, the camera renders to a texture, which you can then place on a plane (or apply a global blur, etc... .)
It's also one of the few features for which you need Pro.
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