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Question by Wesley21spelde · Jan 14, 2016 at 09:47 PM · rpcdamageapply

RPC Not working

Hey guys i tried to get this working but failed Yes thare is a Photonview on the Enemy Health Object Observing the EnemyHealth Schript

 i tried gameObject.GetComponent
 i tried pv.GetComponent
 i tried  PhotonView pv.GetComponent
 i tried collision.GetComponent





 using UnityEngine;
 using System.Collections;
 using System;
 
 public class EnemyHealth : MonoBehaviour
 {
 
     public int maxHealth = 100;
     public int curHealth = 100;
 
     void Start()
     {
         //dh = GameObject.Find("HealthBar").GetComponent<DisplayHealth>();
     }
 
     void OnGUI()
     {
         // GUI.Box(new Rect(10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);
     }
 
     [PunRPC]
     void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "Bullet")
         {
             PhotonView pv = GetComponent<PhotonView>();
             if (pv == null)
             {
                 Debug.LogError("Freak Out!");
             }
             else
             {
                 AddjustCurrentHealth(-10);    //i tried to get this working with the code but failed!
                                               //THIS CODE//
            //  -->   // GetComponent<PhotonView>();.RPC("AddjustCurrentHealth", PhotonTargets.All, AddjustCurrentHealth);  <-- //
             }
         }
     }
 
 
     [PunRPC]
     public void AddjustCurrentHealth(int adj)
     {
         curHealth += adj;
 
         if (curHealth < 0)
             curHealth = 0;
 
         if (curHealth > maxHealth)
             curHealth = maxHealth;
 
         if (maxHealth < 1)
             maxHealth = 1;
 
         if (curHealth < 10)
             Die();
 
        // healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
     }
 
     [PunRPC]
     void Die()
     {
         Destroy(gameObject);
     }
 }

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