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Question by smikeo · Jan 12, 2012 at 02:27 PM · textureplanealignment

Aligning Textures in simple planes

Hi

I have a small and naive problem. I am creating a 2D tower defense game. My method is working with simple textured planes for all the graphics. The camera is fixed from the Y axis. This is working well so far, but now I stumbled upon a problem. My towers have a base, which is static, and a head, which revolves to follow the enemies. To implement this, I use 2 planes fixed one above the other. The tower base is the parent of the tower head. Both of them have 128x128 textures, and both of them have the same scale (0.3x0.3). When I instantiate a tower, there seems to be an alignment shift of the textures, and each tower looks a bit differently:

alt text

It seems that my assumptions are a bit naive. What am I doing wrong?

Thanks

Mike

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Answer by MrSkiz · Jan 12, 2012 at 03:01 PM

From you screenshot it looks like it could be an effect of perspective. Go for an orthographic camera instead of the default perspective one...

By the way, how do you instantiate the tower? Does the head is instantiated with an offset value ? If parented to the base, it shouldn't, and have to be placed at 0,0,0 relatively to the base.

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avatar image smikeo · Jan 12, 2012 at 03:14 PM 0
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Thanks, worked like a charm!

avatar image MrSkiz · Jan 12, 2012 at 03:30 PM 0
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Was it the camera or the offset ?

avatar image smikeo · Jan 12, 2012 at 03:35 PM 0
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No, the offset was fine, it was the camera. I guess that the further an object is to the side of the camera image, it is in fact further from the camera, which caused for slight shifts in the alignment

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