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Question by gord0 · May 09, 2011 at 10:36 PM · planeambientpoint-light

i've messed something up

Hi, I'm sure it's something very simple that I'm missing. I must have buggered something up somewhere. It could be as simple as a single check box. I have a plane very close to the camera that acts as an overlay or hud. It uses a transparent diffuse material so you can see through the middle of it. Like a picture frame with no picture. When I turn the ambient light to full it looks fine. However I don't want ambient light and/or very little. The regular lights (point, spot, dir) don't reflect off of it? Even when I created a new light just to test and placed it right in front of the plane, it remains uneffected by the light. All other objects in the scene are responding to non-ambient light.

Any help is much appreciated.

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avatar image superpig ♦♦ · May 10, 2011 at 12:02 AM 1
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Which shader is on the material applied to the plane?

avatar image gord0 · May 15, 2011 at 11:50 PM 0
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transparent-diffuse

However, the boss has decided to change the art style of the whole game so presently the overlay planes are still in the game but I have their renderers turned off until i'm provided with the new overlays. It might even turn out we won't use them. Either way I haven't pondered this issue since the day I asked.

The reason I'm using transparent-diffuse is so i can see through the center of the texture.

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Answer by Proggin_Barnes · May 09, 2011 at 10:39 PM

Is there any particular reason you are using a plane in front of the camera as opposed to GUI or GUI Layout objects?

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avatar image gord0 · May 09, 2011 at 10:44 PM 0
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so that various lighting sources effect it.

avatar image burgunfaust · May 10, 2011 at 12:16 AM 0
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Not really an answer.

avatar image gord0 · May 15, 2011 at 11:51 PM 0
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Well if I use a gui object, how would I have the world's lighting effect it?

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