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Question by CasperLIHongKong · Mar 30, 2016 at 12:01 PM · c#positionplayerportal

How to set player position to a specific position?

I want to make the following thing.

  • When the player colide with a entrance collider, the player will be moved to the exit point.

  • I move the player object to the exit point position and know that the transform position is (-8.439795, -0.1257886, 13.56904).

  • I use code player.transform.position = new Vector3 (-8.439795f, player.transform.position.y, 13.56904f); to do the task.

  • When the player colide with a entrance collider, the transform.position of the player become (-4.953017f, 0.1186209f, 9.465188f). That position is not the exit point.

alt text

The the player object is a child of other objects. alt text How to solve this problem?

2016-03-30-21-11-08-unity-personal-64bit-game-01un.png (4.5 kB)
2016-03-30-19-59-49-start.png (243.3 kB)
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avatar image Veerababu.g · Mar 30, 2016 at 01:21 PM 0
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use transform.localposition = new vector3(give your values);
ins$$anonymous$$d of transform.position

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Answer by Veerababu.g · Mar 30, 2016 at 12:22 PM

if your player having any parent then it'll behave like that

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avatar image CasperLIHongKong · Mar 30, 2016 at 01:13 PM 0
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How can I solve it without the need of removing the parents? Think you. Update: When I use player.transform.localPosition = new Vector3 (-8.439795f, player.transform.position.y, 13.56904f); the position is still not accurate.

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