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Question by Alureus · Jul 26, 2017 at 05:53 PM · rotationmovementmovement script

How to make player go forward when he is rotated?

I have a flying player model, and i can get him to rotate, but when he rotates in the air, if i press forward, he still goes just one direction and not the direction he is facing. How can i make him go forward towards where he is facing?

My movement code:

public class PlayerController : MonoBehaviour

 public float speed;
 public float rotationspeed;
 public float rotation;

 void Start()
 {
     rb = GetComponent<Rigidbody>();

 }

 void Update()
 {
     if (Input.GetKey(KeyCode.E))
     // Rotate the object around its local X axis at 1 degree per second
     transform.Rotate(Vector3.up * Time.deltaTime * rotationspeed);

     transform.Rotate(Vector3.up * Time.deltaTime, Space.World);

     if (Input.GetKey(KeyCode.Q))
         transform.Rotate(Vector3.down * Time.deltaTime * rotationspeed);

     transform.Rotate(Vector3.down * Time.deltaTime, Space.World);





     if (Input.GetKey(KeyCode.Space))
     {
         rb.AddForce(Vector3.up * jumpSpeed);
     }
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
     Vector3 rotation = new Vector3(0.0f, moveHorizontal, 0.0f);

     rb.AddForce(movement * speed);
 }

     public float jumpSpeed = 5f;//or whatever you want it to be
 public Rigidbody rb; //and again, whatever you want to call it
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