Question by 
               xx_Blackwolf99 · Jan 28, 2021 at 08:37 AM · 
                c#unity 5gameobjectsetactive  
              
 
              gameObject.SetActive (false); Not working
I have a strange problem with the SetActive funktion. First i got a callback from an Event:
 private void im_LoginOK(object sender, EventArgs e)
     {
         Debug.Log("Connected");
         ChanceScreen(1);
         try
         {
             Debug.Log("Online User: " + im.Users().ToString());
         }
         catch (Exception ex)
         {
             Debug.Log("Error: " + ex.Message);
         }
     }
The "Connected" is showed correctly in the console. But the ChanceScreen will not executed.
 private void ChanceScreen(int Screen)
     {
         Debug.Log("2");
         if (Screen == 0)
         {
             LoginForm.SetActive(true);
             //MainForm.SetActive(false);
             MainForm.GetComponent<DisableScript>().DisableThis();
             Debug.Log("Chance Screen to Login");
         }
         else if (Screen == 1)
         {
             Debug.Log("3");
             //LoginForm.SetActive(false);
             LoginForm.GetComponent<DisableScript>().DisableThis();
             Debug.Log("4");
             MainForm.SetActive(true);
             Debug.Log("5");
             Debug.Log("Chance Screen to Main");
         }
     }
The last Console log is 2 from the Debug.Logs... The Forms i will deaktivate are gameobjects which are not on this script. They are at a completely different position in the scene.
Anyone has an idea why this isnt working? ty
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