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Question by EGliaschera · Oct 10, 2021 at 02:44 PM · intersection

How can I find the volume of intersection of two cubes? And their vertexes?

Hello everyone, how can I find the volume of the intersection of two cubes aligned to the axis?

The cubes can have different sizes and positions.

(I add a picture to show a simple example case of two cubes)

After deep research, I am quite sure that does not exist a specific function in Unity to use for this purpose, the only way to work out this problem is mathematical logic.

For example, my first idea was:

1) To find the 8 vertexes of the cube"intersection" (B in image).

2) Try to build a new cube with this vertex.

3) Find the size and volume of cube "intersection".

Unity permits to find:

  • the centre of each primary cube (A in the image) with "Bounds.centre";

  • the extents of each primary cube (A in the image) from the centre of the cube (half of the size of the Bounds) with "Bounds.extents".

documentation avaible here:

https://docs.unity3d.com/ScriptReference/Bounds.html

However, I can't find a way to have the vertex of each cube.

And, secondly, a logical function that can find what 8 of 16 vertexes found are the right vertex to use to build the cube"Intersection".

Have u got any help or suggest?

Image: alt text

intersection-of-two-cubes.png (158.7 kB)
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