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Question by bombombambam · Aug 22, 2020 at 11:40 PM · collisionrigidbodycollidersrigidbodiesintersection

Avoid Rigidbody Intersection

I've got a problem with intersecting objects, when they intersect with another object, they dont instantly jump away from the collider as in real world, instead they move slowly till they're not intersecting.

https://streamable.com/1d2lah

In this video I've got a bunch of squares within a sphere collider and when I start the game, it tooks like 15 frames till they get away from the radius of the sphere colider.

In my game, I have a fast object colliding with another objects and it looks really weird when the objects are half way through and sticking out the other side.

Is there a way to avoid the intersection?

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avatar image RufusHolton · Aug 23, 2020 at 07:26 PM 0
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if u want them to jump away u need to program that in yourself

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Answer by N-8-D-e-v · Aug 23, 2020 at 07:24 PM

Don't put colliders inside of other colliders, it's as simple as that

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avatar image bombombambam · Aug 23, 2020 at 07:52 PM 0
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As I said, I have fast objects and with their speed, it's impossible to not intersect with other objects

avatar image RufusHolton bombombambam · Aug 23, 2020 at 07:55 PM 0
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i think u need to set, in the rigidbody component, Collision Detection to Continuous

avatar image bombombambam RufusHolton · Aug 23, 2020 at 08:06 PM 0
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I tried that, but with no success

avatar image N-8-D-e-v bombombambam · Aug 25, 2020 at 02:28 AM 0
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I mean like don't have all of your boxes inside of a sphere collider, that is your problem

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