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Question by MRIDUL1209 · Sep 14, 2021 at 12:53 PM · unity 5rigidbody2dphysics2dontriggerstayontriggerenter2d

Unexpected behaviour of OnTriggerStay2D

Hello Everyone, I have a script RotateAndColor.cs attached on a tile and tile has 2 child gameobjects with circle colliders and dynamic rigidbody2d.

I have two box colliders burn and blast with trigger checked.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RotateAndColor : MonoBehaviour
 {
     
     public SpriteRenderer pipe;
     public bool yellow, red, blue;
 
     private void OnTriggerStay2D(Collider2D collision)
     {
         Debug.Log("TriggerStay");
         if (collision.CompareTag("burn"))
             Debug.Log("burn");
         if (collision.CompareTag("blast"))
             Debug.Log("Blast");
     }
 
 }

So I am trying to print "burn" if tile is in burn trigger area and "blast" if tile is in blast trigger area. 1. So black area is burn trigger area and red is blast trigger area. You can clearly see circle collider 2d is in burn area but in output "burn" is printed only 38 times and not printed repeatedly in all frames but "blast" and "TriggerStay" is printed repeatedly I cannot figure out solution. Please Help. Thank You in advanced. alt text

error.png (83.5 kB)
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