Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by fairsacademy · Oct 20, 2021 at 08:38 PM · objectsdestroygameobjectinstatiate

How to save game objects and switch out unsaved game objects via code.

Hi,

I am trying to create a system where I spawn gameObjects via code onto a grid. Then I can press one of the game objects to "Save" it. Then I have a button that will destroy the unsaved objects and put a newly random game object in it's place. I can get the grid to generate game objects and I can save game objects but when I press the button the other game objects are destroyed but new are objects don't get generated. I can't figure out haw to do this. I have tried using tags and layer masks to detect which spawn points doesn't have a saved object. nothing works. Any suggestion. I'm only an advanced beginner so I can't handle really technical responses.

I have two scripts: Script#1

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Board : MonoBehaviour
 {
     [SerializeField] Transform[] spawnPoints;
     [SerializeField] GameObject[] animals;
 
     public LayerMask whatIsUnsaved;
 
     // Start is called before the first frame update
     void Start()
     {
         foreach (Transform s in spawnPoints)
         {
             int rand = Random.Range(0, animals.Length);
             Instantiate(animals[rand], s.transform.position, Quaternion.identity);
         }
         
     }
 
     public void Shuffle()
     {
         GameObject[] anim = GameObject.FindGameObjectsWithTag("Player");
         foreach(GameObject a in anim)
         {
             GameObject.Destroy(a);
         }
 
         foreach(Transform t in spawnPoints)
         {
             Collider2D roomDetection = Physics2D.OverlapCircle(transform.position, 1, whatIsUnsaved);
             if (roomDetection == null)
             {
                 int rand = Random.Range(0, animals.Length);
                 Instantiate(animals[rand], t.transform.position, Quaternion.identity);
                 
             }
         }
 
         
     }
 }

Script #2

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Animal : MonoBehaviour
 {
     
     public GameObject square;
 
     
 
     private void OnMouseDown()
     {
         
 
         square.GetComponent<SpriteRenderer>().color = Color.yellow;
         gameObject.tag = "Saved";
         gameObject.layer = 6;
 
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

170 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to hold and move a object using other object? 3 Answers

basic Questions about MeshFilter:Optimize mesh 1 Answer

How to add a script to a parent object and not every individual child object. 1 Answer

Does the sequence in which I keep the objects in a scene matter really? 1 Answer

How to check if any GameObject equals any other GameObject 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges