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Question by fierce25 · May 01, 2016 at 05:23 PM · destroyoncollisionenterdestroygameobject

Destroy 2D Objects when in contact

hi, i'm trying to do some exercising by making infinite runner game and currently i'm having trouble when destroying generated obstacle. The problem is that it doesn't destroy the obstacles at all when the obstacle come in contact with the destroyer

This is the script used to destroy obstacles which i obtained from this forum but it still doesn't work

 using UnityEngine;
 using System.Collections;
 
 public class DestroyObstacle : MonoBehaviour
 {
     void OnCollisionEnter2D(Collision2D col)
     {
         if (col.gameObject.tag == "Obstacle")
         {
             Destroy(col.gameObject);
         }
     }
 }

and i also have tagged all the obstacles as "Obstacle" and keep the Is Trigger box unchecked i'll provide the details in the attachment

The prefab named "rock" is a child to a parent prefab called "Obstacle[n]" also tagged Obstacle

i've tried searching all over the place but still can't find the solution, i'm sure i missed something

Thanks in Advance!

unity2.png (39.6 kB)
unity3.png (30.9 kB)
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avatar image Whiteleaf · May 01, 2016 at 05:42 PM 1
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$$anonymous$$ake sure both of them have rigid bodys.

avatar image fierce25 Whiteleaf · May 02, 2016 at 03:49 PM 0
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it works, i added rigidbody to both obstacles and destroyer wall, now it can destroy the obstacle like it should but new problem occurs, since the obstacle need to be frozen the rigidbody2d messes it up now the obstacles twitching like crazy.

and why do you have to enable the rigidbody when it's not enemy or player that affected by physics?

avatar image Zoogyburger · May 02, 2016 at 05:46 PM 1
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In the Rigidbody2D settings, give Gravity scale 0 and under Constraints you can freeze positions. You have to have a Rigidbody for Colliding statements

avatar image brenolimaa96 · May 02, 2016 at 10:37 PM 0
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One of them should have the rigidbody. This script should be attached to the obstacle.

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