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Question by Nonamee · Sep 12, 2016 at 04:41 AM · rotationvector3quaternions

How do I Rotate Towards a Plane?

I have a character who starts off in zero g and then enters a place with > 0 g. In zero g the character has 6 degrees of freedom to fly around, in gravity he behaves like an any character in an fps. How do I rotate him so that he stands upright in gravity? Some more details, I need to pitch and roll the character so that he goes from any orientation in space, to feet pointed down towards the ground.

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avatar image Arkaid · Sep 12, 2016 at 05:30 AM 2
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It's about aligning two vectors.

Give your character a local "up" vector, that represents the orientation of the character standing upright. Then define an "up" vector for the world. Usually Vector3.up should do.

Then use: Quaternion.FromToRotation to get a quaterion you can use to rotate your character to align both up vectors.

avatar image Nonamee Arkaid · Sep 13, 2016 at 04:42 AM 0
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This sounds like it's exactly what I need, Ill try it out tomorrow :D

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