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Question by horncolor · Aug 31, 2020 at 07:52 AM · vector3transform.position

Problem with setting players location in WebGL

Hello! I'm currently working on a 3D URP project. I want to teleport my first person player from his current position to another position, that is set by a GameObejct in a Vector3 variable. In Unity this works perfectly, but when I build the project for WebGL and load it onto the server, my player gets teleported to a different position than it should be.

This is the function for the teleportation:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MapProduct : MonoBehaviour
 {
     public Map map;
     public GameObject player;
 
     public void GoToProduct()
     {
         player.transform.position = map.activeProduct.viewPoint; //this references the Vector3 variable from another script
     }
 }

Have you ever faced that issue and know what's the problem? Thanks for your help!

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