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Question by CeejayZSmith · Jan 02, 2013 at 04:09 PM · rotationvector3coordinates

Help with hold x,y,z rotation

This question might be Abit noobish but, is there i can store rotation angles like using vector3 for position. An example of what I want is like this

Vector3(x,y,z)

but for rotation

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avatar image Fattie · Jan 02, 2013 at 04:58 PM 0
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do't use quaternions unless you REALLY know what you're doing .. untiyGE$$anonymous$$S.com

14 is a good age to learn program$$anonymous$$g, maybe a little late, good luck !!

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Answer by Fattie · Jan 02, 2013 at 04:36 PM

Ceejay! you should know how to use the documentation now!

just go here

http://docs.unity3d.com/Documentation/ScriptReference/Transform.html

and find what you need.

In fact it is "eulerAngles"

For example, you could say

 Debug.Log("the angle on the y axis is " + transform.eulerAngles.x );

Anything you need regarding Transform, go there and find it!

Later you can learn about Quaternions - but you'll need to read unityGEMS.com

Cheers!


Hey Ceejay, re your further question ...

 Instantiate(create,
 Vector3(
 hit.collider.gameObject.Find("0").transform.position.x,
 hit.collider.gameObject.Find("0").transform.position.y,
 hit.collider.gameObject.Find("0").transform.position.z),
 
 hit.collider.gameObject.Find("0").transform.rotation);

Basically try something like this ...

 var oldEulerAngles:Vector3;
 oldEulerAngles = gameObject.Find("0").transform.eulerAngles;

now you can modify that, you understand? try this for example:

 oldEulerAngles.x = oldEulerAngles.x + 25;

so after you have done that, try something like this:

 var newObject:GameObject;
 newObject = Instantiate( create );
 newObject.transform.position = gameObject.Find("0").transform.position;
 newObject.transform.eulerAngles = oldEulerAngles;

you understand that ??

Let us know if you need more help.

Read this one for many examples of how to Instantiate ... cheers!

http://answers.unity3d.com/questions/321762/how-to-assign-variable-to-a-prefabs-child.html

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