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Question by Marsallima · Mar 02, 2012 at 02:22 PM · rotationvector3fpsquaternionrotate

Rotating wrong

Hi guys I'm doing a system to pick up weapons on the ground, but is not working properly when it is to apply the rotation, For example, I set to stay Y -90 but it is 180 :/ Sorry for my english. Thanks.

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avatar image Kleptomaniac · Mar 02, 2012 at 02:27 PM 0
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So, which object's rotation are you referring to? When they are on the ground, when they have been picked up, etc? Also, whatever code snippets you already have would be helpful.

avatar image Owen-Reynolds · Mar 02, 2012 at 04:41 PM 0
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Things to check: are you using local or global rotate? Are you avoiding rotation.Euler.y (it isn't made for rotating -- use Rotate.) Is the model facing +Z with Y up, like Unity prefers? Is it the correct axis? (Y rotate spins you like a top.)

avatar image Marsallima · Mar 03, 2012 at 03:28 PM 0
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Once the weapon is caught it needs to rotate instantly -90 :x

avatar image FLASHDENMARK · Mar 03, 2012 at 03:34 PM 0
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Have you tried transform.eulerAngles? They seem more reliable to me.

avatar image Owen-Reynolds · Mar 03, 2012 at 04:02 PM 1
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The docs specifically say not to rotate using EulerAngles: http://unity3d.com/support/documentation/ScriptReference/Transform-eulerAngles.html . The two paragraphs just above and below the example.

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