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Question by WhisperXD · Jul 29, 2019 at 04:32 PM · cameralerpfollow playersmoothdampshaking

Camera Follow but shaking

hey I'm trying to make the camera follow, but the object looks shaking, I've tried it with vector3 smoothdamp, lerp, how can i make camera follow very smooth ??

 transform.position = Vector3.SmoothDamp(transform.position, target.position + offset, ref refvec, smoothSpeed);
 
 transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothSpeed);


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avatar image TreyH · Jul 29, 2019 at 04:53 PM 0
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where are you calling that? camera movement is typically done in LateUpdate().

avatar image WhisperXD TreyH · Jul 29, 2019 at 04:59 PM 0
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i trying on lateupdate, update and fixedupdate, look same

avatar image TreyH WhisperXD · Jul 29, 2019 at 05:08 PM 0
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Well keep it on LateUpdate for now. How is your character moving?

avatar image aligurelli · Jul 29, 2019 at 05:17 PM 0
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solution is in here : https://answers.unity.com/questions/1652410/gameobject-is-flashing-each-time-it-moves.html?childToView=1652511

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Answer by MixMan · Jul 29, 2019 at 04:53 PM

Here's what I use:

transform.position = Vector3.SmoothDamp(transform.position, target.position, ref velocity, smoothTime);

In my case velocity = Vector3.zero

smoothTime for me needs to be at least .5f to not be jerky, but YMMV

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avatar image WhisperXD · Jul 29, 2019 at 05:00 PM 0
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does't work for me

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