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Throwing random projectiles in a parabolic trajectory
I'd like to know how could I make a non-player character throw random projectiles in a parabolic trajectory. With random I mean each projectile has a different angle, and can fly a different length. Like if you were watching somebody play Angry Birds.
As a newbie who has just started programming in Unity, I'll appreciate any help. :)
The code is just a few short lines, but there are some things you need to master in order to get there. Start with a goal of getting a projectile to fire. Your Angry Birds makes me thing this is a 2D app, but you don't say if this is a 2D or 3D app. Here are some things to research:
Rigdibody
Rigdibody2D
AddForce (Rigidbody or Rigidbody2D)
Prefabs
Drag and drop initialization of variables in the Inspector
InvokeRepeating
There are lots of posts on how to shoot a projectile. $$anonymous$$aking something shoot randomly is just a bit of frosting on top of code that is shooting a projectile.
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