(unity 5.1) rows in the mesh with zoomOut
when I zoom out , even a little , begin to appear a few lines in the mesh of some of the objects, are of the mesh divisions , this might be the scale?
Not 100% sure whats going on but it looks to me that the vertices might not be joined up/sharing indices while having anti aliasing enabled.
I changed the texture mode for advanced and deactivated the Generate $$anonymous$$IP maps and faded lines, but this can cause a performance hit ?
Try setting texture wrap mode to clamp. It could be that the texture has black areas which bleed from neighboring texels if you have wrap mode repeat.
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