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Question by PUNstoppable · Jul 14, 2018 at 05:03 AM · disableridigbody

Disabling a rigidbody

I'm making a game that has a grab and drop mechanic. I managed to write the code to grab the object, but because the object has a rigidbody, I am unable to hold the object and look straight up. Is there a code that disables a component in the gameObject when the gameObject become the child of an object tagged player? Thanks.

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Answer by oStaiko · Jul 14, 2018 at 07:03 AM

Wouldn't recommend disabling the rigidbody. Try this instead. It turns off gravity and forces, basically.

 gameObject.GetComponent<RigidBody>().isKinematic = true;

As for WHEN to apply the change, it seems like your code might be a bit of a mess from your description... when you grab and release it, you should be applying the settings then in that same code.

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Answer by nat-soragge · Jul 14, 2018 at 07:10 AM

Assuming you're changing the parent somewhere in your code, you can do this:

     grabbableObject.transform.SetParent(newParent.transform);
     
     if(newParent.tag == "player")
     {
         RigidBody objectRigidBody = grabbableObject.GetComponent<RigidBody>();
     
         if(objectRigidBody  != null)
         {
             objectRigidBody.enabled = false;
         }
      }


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