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Question by Dartmor · Sep 18, 2015 at 06:30 AM · vector3gyroscopegyrotransformdirection

Gyroscope.attitude = GetComponent ().TransformDirection ?

My gyroscope isn't working properly, so i want to re-write Gyroscope.attitude based on local axis of an object. The object has definetely right axis, so if i will use it, gyroscope should work properly.

Is it possible and how? I am trying something like

 Gyroscope.attitude = GetComponent<Transform> ().TransformDirection;

or

 Gyroscope.attitude = GetComponent<Transform> ().InverseTransformDirection;

Yet not sure. Is it possible that way?

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Answer by fffMalzbier · Sep 18, 2015 at 07:57 AM

You can not overwrite the input form the hardware side, but you can make a wrapper class that you can put in between.

Hardware data -> Wrapper class (corrects / transforms / replaces the incoming data to your will ) -> end use of the gyro data

Instead of using the gyro directly in your script you have to use the wrapper class.

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avatar image Dartmor · Jul 02, 2016 at 02:43 PM 0
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Can you give me an example how to do so?

Wrapper class = input.gyro.attitude something?

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